Below are the rules that Just4Bettors applies to any player. If you do not agree with the following rules please contact your agent.
Sports Rules
For wagering purposes, games will be considered official after:
FOOTBALL (NFL &NCAA)
55 minutes of play
BASKETBALL (NBA)
43 minutes of play
BASKETBALL (NCAA)
35 minutes of play
HOCKEY (NHL)
55 minutes of play
BASEBALL SIDES (MLB)
5 innings (4 ½ if home team is ahead)
BASEBALL TOTALS & RUNLINES (MLB)
9 innings (8 ½ if home team is ahead)
Special Baseball Rules
BASEBALL (SIDES) - The result of a game is official after 5 innings of play unless the home team is leading after 4.5 innings. If a game is called, or suspended, the winner is determined by the score after the LAST FULL COMPLETED INNING. If the game is called and the home team scores to tie, or takes the lead in the bottom half of the current inning the winner is determined by the score at the time the game is called. Monies will be refunded if the home team ties the game and it is then suspended. Baseball games will NOT carry over to the following day unless otherwise specified. Just4Bettors does not recognize postponed games that have not started (rain delay, etc.) protests or overturned decisions for wagering purposes. All baseball wagers must go the day written, otherwise there is no action and all monies are refunded on games that have been postponed and have not started or have not played the required minimum 4.5 innings for the game money lines to be action.
BASEBALL (TOTALS & RUNLINES) - Game must go 9 full innings, or 8 ½ if the home team is ahead to have action. Note* All Baseball wagers (sides, totals and run lines) are accepted based on the "LISTED" pitchers. In the event of a pitching change prior to start of game, all wagers will be considered "NO ACTION”. Both "LISTED" pitchers must start and throw at least one pitch to have action.
BASEBALL HALVES
Wagering on the MLB second halves is similar as betting on a Football or Basketball second half. The wagers will be graded based on the score from the top of the 6th inning and until the end of the game.
For the wagers to be official, the game has to be a complete game (i.e. 9 innings, or 8½ innings if the home team is ahead).
Bets are based on the score from the top of the 6th inning till the end of the game. Must be a complete game (i.e. 9 innings, or 8½ innings if the home team is ahead). Wagers include extra innings.
All wagers are action, regardless of pitcher.
BASEBALL - PROPOSITIONS
For all props including players, all listed players must play, if either one doesn't then all bets are NO ACTION.
All props include OVER TIME unless otherwise specified.
World Baseball Classic Specific Rules:
1) Bottom team does not necessarily bat last.
2) Games will end early if a team is leading by 10 or more runs after the opposing team has batted in at least 7 innings OR if a team is leading by 15 or more runs after the opposing team has batted in at least 5 innings. If this happens, all bets have action (including run line and total).
Pitchers
Action Pitchers
Team against team, regardless of the starting pitcher. "Action" bets will be computed by the opening price with the new pitcher. A pitcher is deemed a starting pitcher after throwing one pitch.
One Listed pitcher
A wager on or against a specified pitcher, regardless of the other starting pitcher.
Both specified pitchers (listed)
If starting pitchers are not exactly as listed on betting display board and/or your ticket, your bet will be deemed "no action".
Both Listed pitchers
If starting pitchers are not exactly as listed on betting display board and/or your ticket, your bet will be deemed "no action".
Note: If there is a pitching change prior to the game, money odds may be adjusted. If one scheduled pitcher starts against any unscheduled pitcher, "action" wagers will be computed by the opening price with the new pitcher. A pitcher is deemed a starting pitcher after throwing one pitch
Other Rules
NASCAR (MATCHUPS)
Both drivers must start race in order for "match up" to have action.
NASCAR (ODDS TO WIN)
Driver must start race in order to have action.
Note* Official Results posted by NASCAR will be used for grading all NASCAR events. Race must be run within one week of scheduled date to have action. Official results will also apply in grading should an event be shortened. (*Exception being any props that may be posted, in which case, event must complete scheduled distance to have action.).
GOLF (MATCHUPS)
Both players must tee off in order for "match-up" to have action. Player with most completed holes wins. If players complete same number of holes, then player with lowest score wins. If both players in "match-up" are in a playoff, then player who wins playoff wins.
GOLF (ODDS TO WIN)
Player must tee off in order to have action.
Note* Official results will be used for grading all golf wagers. Tournament must be completed within one week of scheduled date to have action. Official results will also apply in grading should a tournament be shortened.
BOXING
If a "DRAW" is on the board as a wagering option, and the fight ends in a "DRAW", then only those who bet the "DRAW" will be deemed winners and all wagers on either fighter will be graded as losers. However, if a "DRAW" was not a wagering option, and fight ends in a "DRAW", then all monies will be refunded. Note* Exception to this rule would be if the "DRAW" was listed as a separate wager, (i.e. proposition wagers, etc.)
SOCCER
All soccer wagers are based on the first 90 minutes of play plus injury time only. A money-line or a DRAW line may be offered If a DRAW was a wagering option and the score is tied at the end of the first 90 minutes plus injury time, then all SIDE wagers will be graded as a loser and the DRAW as a winner. However if either team wins in the first 90 minutes plus injury time, then DRAW wagers will be graded a loser.
SOCCER(Futures and Props)
1. Wagers made on a team winning a specific cup or trophy will have action through Extra Time and Penalty Kicks.
For example, a bet made on Manchester to win the Champions League Trophy would have action through
Extra Time and Penalty Kicks and would be graded on the result after those added sessions(if they were needed to be played).
2. Player Proposition: A proposition bet concerning if a player will score, or not score, in a specific match includes regulation time (plus injury time) only. Own goals do not count. For wagers to have action, the player must start the match. Bets on any player who does not start the match
will be cancelled.
3. Yellow Card Propositions:
*For grading purposes, only yellow cards are included for Total Yellow Card Propositions. When a player receives a second yellow card (and as a result, a red card), the player will have been shown two yellow cards.
*If a player receives a straight red card, he will not necessarily have been shown a yellow card previously in the match. Therefore, a straight
red card is not included in the grading of Total Yellow Card propositions.
For example, a game with two yellow cards and a straight red card would be graded as two yellow cards; Or, a game with two players with one
yellow card each and one player with a red card (as a result of two yellow cards for the same player) would be graded as four yellow cards.
* For betting purposes all yellow cards shown to any player count(this includes those playing or sitting on the bench). Any cards shown to "non-playing" staff do not count.
4. Head to Head Matchup Propositions: For grading purposes, wagers will be graded based on the completion of each of the competition's stages (i.e. qualifying rounds, group stages, quarterfinals, etc.) and not based on who is eliminated first. In other words, if one team is eliminated in the semifinals based on a Tuesday match result and the other team is also eliminated in the semifinals based on a Wednesday match result, wagers would be graded no action.
5. In any match with a forfeit, all wagers will have no action, regardless of how the governing body of that league scores a forfeit.
6. Any discipline (yellow card, red card, sending off) that occurs after the whistle that ends regulation time will not count toward related
propositions for that match.
7. Corner Kick Proposition: For grading purposes, Corner Kicks which happen in periods of extra time are not included. Only Corner Kicks which
take place during regulation time, or any time the referee adds to compensate for injuries and other stoppages, are included.
8. Offside's Proposition: For grading purposes, Offside's which happen in periods of extra time are not included. Only Offside's which take place
during regulation time, or any time the referee adds to compensate for injuries and other stoppages, are included.
9. Exact Score and Both Teams to Score Propositions: For grading purposes, only goals in regulation time, or any time the referee adds to
compensate for injuries and other stoppages, are included.
10. For halftime/fulltime score propositions, only goals in regulation time or any added injury time will count. If match does not go full time,
then all wagers on this proposition will be refunded.
11. For correct score propositions, only goals in regulation time or any added injury time will count. If the score is 0-0 in Full Time, then no goals or exact score of 0-0 will be declared the winner.
12. A Clean Sheet will be defined as a team not allowing a goal in regulation or added injury time only. Any goals allowed in Extra Time or Penalty shootouts will not affect this wager.
13. For "will a team have a clean sheet and win" propositions, the team must have a clean sheet(as defined above) and be ahead at the end of
regulation/injury time. If the team is not ahead at the end of regulation/injury time, then the related proposition will be graded NO.
Soccer Rules for Live Betting:
1. All bets taken while Live Betting is being offered INCLUDE all goals already scored in the match up to the point the bet is struck.
Example: Manchester lead 2-0 and are currently offered at -3. If Manchester win by 4 goals or more, bettors backing Manchester -3 win, and bettors backing the opposition at +3 lose. If Manchester win by exactly 3 goals, all bets struck at Manchester -3 or the opponents +3 are refunded. If Manchester win the match by two goals, or win by one goal, or do not win the match, bettors backing Manchester -3 lose, and bettors backing the opposition +3 win.
2. Unless otherwise specified, Live Betting wagers on the outcome of a match will be decided based on two halves of 45 minutes each and any time the referee adds to compensate for injuries and other stoppages. It does not include periods of extra time nor penalty shootouts.
3. Unless otherwise stated at the time of offer, bets on live matches stand if and only if the match reaches full time.
4. If a match is suspended before full time is reached, and not completed the same day, Live Betting wagers on the outcome of the match are
considered void and all stakes shall be returned.
5. Live betting wagers are accepted dependent on upcoming events in the Soccer match. Clients may or may not accept these terms by confirming or not
confirming the wager with their password. All Live Betting Soccer wagers are subject to deletion from the account.
6. We reserve the right to cancel any wager made on an obvious "bad" line or delay.
7. This sportsbook cannot guarantee that odds will be offered at any specific time during the match; odds will not regularly be offered after the
85 minutes of play.
Delay or Suspension:
1. If a tennis match is completed, all wagers stand as written. A delay in the start of a match will not affect the standing of wagers, nor will a suspension, as long as play is resumed and the match completed.
2. For all matchups, 2 full sets must be completed, otherwise all bets will be graded as NO ACTION.
3. In the event a match does not go the specified number of sets, and the match is shortened by tournament officials, the leader determined to be official by tournament officials shall be the winner.
Example: A match is scheduled for 5 sets, but only 3 sets can be played because of weather. The leader at the end of 3 sets would be declared the winner of the match.
Futures (Ante post) Betting:
All futures (Ante post) bets have action. Should a player withdraw before a tournament begins, or retire during a tournament, bets on that player to win the tournament lose.
Although originally an Italian game, Baccarat became famous in France in the 15th century. This is considered one of the most glamorous games in a casino.
The player's objective in Baccarat is to correctly guess which of three possible propositions will win the round: Bank, Player, or Tie.
How to Play
Whichever hand is closest to nine is the winner. Two cards are dealt to the Bank hand and two cards are dealt to the Player hand. Sometimes a third card must be dealt to either or both hands; this depends on the outcome of the first two cards. The player needs not to worry about the third card as the dealer is the one responsible for keeping track of the game.
Betting
The player may start the game by placing a bet on the field that he or she feels will win the turn
Player - Pays even money.
Banker - Pays even money minus a 5% commission which is collected on winning bets.
Tie - Pays 8 to 1 if the Player and Banker point totals tie.
Banker
It is important to understand that "Banker" does not represent the house but merely a field to place a bet on the Baccarat table. The casino house makes its money by taking 5% commission from the winnings of the banker field, should it be the winner. The game rules slightly favor the Banker's hand.
Deck
The game is usually dealt from an eight-deck shoe. It is reshuffled when the shoe reaches about 50%
Cards Value
Cards ACE to NINE are worth their face value of 1 to 9.
Cards TEN to KING are worth 0 (zero).
Cards are dealt in the following order: card to player, card to banker, card to player, card to banker. (4 cards)
Cards Total Value
The TOTAL value of the cards cannot exceed 9. So, if the total value exceeds 9 then the last digit is used. Example 8 + 9 = 17 Player has 7
Game Elements
Banker and Player Hands
PLAYER and BANKER receive a 3rd card or STAND on their first two cards as per the rules below unless one of them has a NATURAL
Natural
Player has 9
Banker has 9
First 2 Cards Total 8 OR 9 Banker AND Player STAND - No more cards
Player's 3rd Card
Player Hand totaling 0-5: Player always gets 3rd card. Player Hand totaling 6-7 stands. Stands
Banker's 3rd Card
Banker's Hand totaling 3: Banker gets a 3rd card UNLESS Player's 3rd card is 8 OR Banker gets a 3rd card if Player's 2 cards total is 6 or 7
Banker's Hand totaling 4: Banker gets a 3rd card if Player's 3rd card is 2, 3, 4, 5, 6, or 7 OR Banker gets a 3rd card if Player's 2 cards total is 6 or 7
Banker's Hand totaling 5: Banker gets a 3rd card if Player's 3rd card is 4, 5, 6, or 7 OR Banker gets a 3rd card if Player's 2 cards total is 6 or 7
Banker's Hand totaling 6: Banker gets a 3rd card if Player's 3rd card is 6, or 7
Banker's Hand totaling 7: Stands
Payouts
Winning Player
Player has 9
Banker has 8
A winning Player hand is paid off at one to one. Thus, if you bet ten dollars, you win ten dollars.
Winning Banker
Banker has 9
Player has 7
A winning Bank hand is paid off at .95 to one. This means that if you bet ten dollars, you win $9.50.
Winning Tie
Player has 9
Banker has 9
The Tie hand is paid at eight to one. Thus a winning tie bet of $10 will return $80. If you bet on either Bank or Player and the Tie wins, you do not lose your bet. It is a push
House Edge Percentage
Edge in favor of the casino is as follows depending on where the bet is placed:
Tie 14.1%
Banker 1.17% (5% commission on wins)
Player 1.36.%
The Tie bet has a 14.1 percent edge in favor of the casino. The house gets a 1.36 percent edge on the Player bet and a 1.17 percent edge on the Bank bet when the bank charges a five percent commission.
Strategy
A predominant aspect of the baccarat games played at the local casino is the scorecard. Casinos encourage this behavior simply because they know it has no bearing on the outcome of the game. One hand has no bearing on the next, and is never influenced by the preceding hands.
If you were betting on the flip of a coin, and it landed heads up 9 times in a row. The chance of the coin landing tails up on the 10th flip is exactly 50%, just as it was the first nine times. Any Baccarat strategy that makes you change your bets based on previous hands is useless and should be completely disregarded.
Besides the regular Blackjack games that you are used to we also offer these exciting variations of this popular game:
Double Exposure
Double exposure is a version of blackjack where both of the dealer's cards are exposed. There are off course some rule changes to favor the dealer in order to compensate. The house edge is greater than conventional blackjack, but still this game is one of the best bets in the casino if properly played. Double Exposure uses the usual blackjack rules with these main exceptions:
Blackjack Switch
Blackjack switch allows the player to trade cards between two hands. By default six decks of cards are used. The player needs to make two bets of equal amounts and is then allowed to switch the second card dealt to each hand. In order to compensate for this, a dealer 22 results in a push and blackjacks pay even money. All rules are based on conventional blackjack with these exceptions:
Spanish Blackjack
Spanish Blackjack (also refer to as Spanish 21) is a yet another interesting variation of blackjack. Depending on the rules set by the house Spanish Blackjack is probably a better bet than blackjack.
Spanish 21 uses six decks, each deck consisting of 48 cards, the regular 52 card deck without the four tens. To make up for the advantage that this gives to the house, this game gives the player a set of favorable rules. The game is based on blackjack rules, including double after split, late surrender, and re-splitting aces. In addition Spanish 21 offers the follows rule enhancements:
For further information on this game and its rules, please read this article at http://wizardofodds.com/spanish21
NOTICE:These are default game rules. Depending on casino house rules where you play at, some of these might differ.
Blackjack
The objective of the game is obtaining a hand value that is closest to 21 and higher than the dealer's hand without going over. Your hand or hands, depending at which table you play in the casino, will play against the total of the dealer's hand.
How to Play
Initially, both the dealer and the player are dealt two cards per hand. Player cards are dealt face up and one dealer card is dealt face up. A Blackjack is when the sum of the first two totals 21. The combination can be any Ace with any card with a value of 10.
Deck
The shoe of cards can consist of any number of decks from 1 to 8, this depends of the rules of the house. The number of decks used at a table affect the odds of house. The more decks the better the odds are for the house. The casino lobby indicates the number of decks used in each game.
Cards Value
In Blackjack, the cards are valued as follows: An Ace can count as either 1 or 11. Cards from 2 through 9 keep their face value. The 10, Jack, Queen, and King are all valued at 10.
The Dealer Hand
The plays that the Dealer makes are defined by a set of table rules that determine his actions. Usually these rules are indicated on the blackjack table. The main guidelines for the Dealer hand are:
The Player Hand
After the cards are dealt the player must play his/her hand first. The player can make several choices once his two initial cards are dealt. The player's action would depend on the strategy used by the player to the two initial cards. Some tables will have rules that other tables may not have so it is a good idea for the player to find out which tables in the casino are the ones that suit his or her gambling style. These options are indicated in the casino lobby when choosing a game. The Players hand is over when: A Blackjack comes up, Player chooses to stand or Player busts.
These are the choices a player has after being deal the first two cards:
Stand
The player chooses this option if he/she wishes to stand with the cards they have.
Deal
The dealer gives the player another card.
Double
Player can choose to take only one hit and double the amount of his/her bet. This option may vary in how it is offered. Some tables allow a Double on any two cards and some allow it only when the combination of the initial two cards equals 9, 10 or 11. Some tables may even offer a late double that can be played after the player already has 3 cards. These options if available are indicated in the casino lobby. The double option, if played correctly can be very beneficial for the player.
Split
If the player has two cards of equal value, he/she can choose to split the cards into two hands by doubling the amount of the bet. In a Split blackjack is not recognized. Some tables allow players to split multiple times. As with a Double, if played correctly Splits can increase player odds significantly.
Some games will not allow re-splitting Aces and a lot of games will not allow hitting after splitting Aces. Games that allow you to re-split aces and hit after splitting aces are of big advantage for the player.
Insurance
When the dealer's face up card is an Ace players have the option to purchase Insurance. Insurance generally pays 2:1 and is indicated on the table. Insurance can be understood as a side bet on whether the dealer has blackjack or not. If the dealer has blackjack the insurance bet is a winner.
Even Money
Even Money is sometimes used when a player is dealt a Blackjack and the dealer has a face up Ace. The player can take an Even Money payout of 1:1 instead of the usual 1.5:1 and avoid the risk of the dealer having a blackjack which would result in a push.
Surrender
If the player is unsatisfied with the first 2 cards and feels the dealer has a much better chance then the player can surrender and only lose half the bet amount. Surrender is generally a house favorable option.
Bust
This is when the Player's or Dealer's hand total goes over 21. A Busted hand is automatically a loser.
Push
Push is when the Player's hand equals the total of the Dealer's hand. This is tie and the player receives his/her bet amount back.
Minimum / Maximum Bet
Min bet: displays the minimum bet amount required to play a hand. Max bet: displays the maximum bet amount allowed at the table. This is shown in the top right hand corner of the table.
Multi-Hands
Some Blackjack tables will allow a player to play multiple hands at the same time. A player can play either one, two or three hands simultaneously. The casino lobby indicates which tables will allow a player play multiple hands.
Stored Games
In the event the player looses internet connectivity on or closes his/her browser window in the middle of a game, the game in progress will be stored. Once back in the casino the pending game may be restored and finished by the player.
The objective of the game is to bet on the outcome of the dice, that you as the shooter roll. The payouts outs are made based on the sum of the numbers of the dice once the roll stops. Bets can be based on these two main things:
To begin the game, you as the shooter make an initial come out roll, here you must make a Pass Line or a Don't Pass Bar bet prior to rolling the dice. Depending on your choice for this initial bet, you will aim to roll specific numbers in order to win.
Craps is considered any dice rolled totaling 2, 3 or 12
If you throw a 7 or an 11 on the first roll it is an automatic win, called a Natural. If you throw craps 2, 3 or 12 it is an automatic loss. However if you throw anything else besides 7, 11 or craps then you make a Point. The dealer will mark the point number by placing a puck with its white face up on top of it. This means you are now betting for the number you just rolled (The Pass) to come up again before a 7 is rolled. If it does, you win.
After the point has been established, you can increase your line bet by taking odds. This means you are now betting additional money that the number you just rolled (The Point) will come up again before a 7 is rolled. If it does, you win. This bet is placed directly behind the original line bet. Each point pays different odds. Unlike the original pass line bet, an unresolved pass line odds bet may be removed.
| Payouts Chart | |
| Point Rolled | Payout |
| 4 and 10 | 2:1 |
| 5 and 9 | 3:2 |
| 6 and 8 | 6:5 |
You are betting the opposite of Pass Line. If you throw a 7 or an 11 on the first roll it's an automatic loss, and you win if the dice sum 3 or 12. A 2 is called a Stand Off or Tie and you neither win nor lose*. However if you roll anything else besides 7, 11 or "Craps" then you make a "Point". If this happens, then it's the exact opposite of Pass Line. This means you are now betting to win that you will throw a 7 before the number you just rolled (The "Point").
*Depending on house rules, some casinos use the 12 as the stand off or Tie number.
After the point has been established you can increase your line bet by taking odds. Which means you are now betting additional money that you will throw a 7 before the number you just rolled (The "Point") comes up. A don't pass line odds bet is placed on the right side of your original bet in the Don't Pass Bar. A winning Don't Pass Line odds bet pays true odds. An unresolved don't pass line odds bet may be removed.
| Payouts Chart | |
| Point Rolled | Payout |
| 4 and 10 | 1:2 |
| 5 and 9 | 2:3 |
| 6 and 8 | 5:6 |
It is an even money bet (pays 1:1). The only real difference between the Pass Line and the Come Bet is that you make a come bet after the point has been determined on the pass line. After you make a come bet, the first roll of the dice will establish the come point. If a 7 or 11 rolls, you are an automatic winner. But if you roll 2, 3, or 12 on the first roll you lose.
Once the come point has been established, you can increase your line bet by taking odds. This means that you are now betting to win that the number you just rolled will Come up again before a 7 is rolled. A come odds bet is placed directly under your come bet within the box that corresponds to the come point: 4, 5, Six, 8, Nine, or 10. A winning Come odds bet pays true odds. Unlike the original come bet, an unresolved come odds bet may be removed.
| Payouts Chart | |
| Point Rolled | Payout |
| 4 and 10 | 2:1 |
| 5 and 9 | 3:2 |
| 6 and 8 | 6:5 |
Don't Come bets are basically the same as the Don't Pass Bar bets, but are made after you make a wager on a Don't Pass Bar, and a Point is rolled. You can then back up your bet by laying (betting against the shooter) the odds on the Point.
You are now betting additional money that you will roll a 7 before the "Point" number. If it does, you win. An odds bet is placed in the tiny space directly under your Don't Come bet within the narrow, uppermost bar over the box that corresponds to the come point: 4, 5, Six, 8, Nine, or 10. A winning Don't Come odds bet pays true odds. An unresolved don't come odds bet may be removed.
| Payouts Chart | |
| Point Rolled | Payout |
| 4 and 10 | 1:2 |
| 5 and 9 | 2:3 |
| 6 and 8 | 5:6 |
Place bets are made on the numbers 4, 5, 6, 8, 9 or 10 and have nothing to do with the Point number. Place bets are turned off when they have an OFF marker on top. If a 7 is rolled before your Place number you lose. If your Place number is rolled before a 7 you win.
| Payouts Chart | |
| Point Rolled | Payout |
| 4 and 10 | 9:5 |
| 5 and 9 | 7:5 |
| 6 and 8 | 7:6 |
A Place Lose bet is a bet that 7 will be rolled before either 4, 5, 6, 8, 9, or 10. A place lose bet is placed in the narrow, unlabeled bar located just above the box with the corresponding number on the craps table: 4, 5, Six, 8, Nine, or 10. Winning Place Lose bets are paid according to these default ratios:
| Payouts Chart | |
| Point Rolled | Payout |
| 4 and 10 | 5:11 |
| 5 and 9 | 5:8 |
| 6 and 8 | 4:5 |
Buy bets are made on the numbers 4, 5, 6, 8, 9 or 10 similar to Place bets but with different (true) odds. Again you are betting that the shooter will roll your number before he/she rolls a 7. A Buy bet is determined in the following manner.
If a 7 is rolled before your Buy number you lose. If your Buy number is rolled before a 7 you win. On Buy bets the casino charges a five percent service charge on the value of your bet in multiples of $1 (a $10 bet will cost you $11).
| Payouts Chart | |
| Point Rolled | Payout |
| 4 and 10 | 2:1 |
| 5 and 9 | 3:2 |
| 6 and 8 | 6:5 |
Because of these payouts you must pay attention to wager the correct amounts in order to receive the correct payout. The casino rounds down on uneven payouts.
Lay bets are the opposite of Buy bets. You are betting the shooter will roll a 7 before your Lay number of 4, 5, 6, 8, 9 or 10. If your Lay number is rolled before a 7 you lose. If a 7 is rolled before your Lay number you win.
| Payouts Chart | |
| Point Rolled | Payout |
| 4 and 10 | 1:2 |
| 5 and 9 | 2:3 |
| 6 and 8 | 7:6 |
Because of the nature of these payouts you need to pay special attention to wager the correct amounts in order to receive the correct payout. The casino rounds down on uneven payouts. Same as with Buy bets the casino charges a five percent service charge. However, now the charge is based on your potential winnings in multiples of $1 (a $40 bet on the 4 would pay $20, 5% of $20 is $1, so it will cost you $41).
Big Six or Big Eight bets pay even money if you win. If a 7 is rolled before a 6 or an 8 you lose. If a 6 or an 8 is rolled before a 7 you win.
Hard Four or Hard Ten bets are two different bets, but are won in a similar manner and are paid out in the same manner. Hard Four can be rolled only one way (2, 2), and Hard Ten only rolled one way (5, 5). You are betting that the shooter will roll a Hard Four or a Hard Ten (whichever you have chosen) before seven, and before any other combination of four or ten. They both pay 7:1.
Hard Six or Hard Eight bets are two different bets, but are won in a similar manner and the payout is the same. Hard Six can be rolled only one way (3, 3), and Hard Eight only rolled one way (4, 4). You are betting that the shooter will roll a Hard Six or a Hard Eight (whichever you placed your bet on) before a seven, and before any other combination of six or eight. They both pay 9:1.
Proposition bets are one time bets that are won or lost depending on the outcome of the next roll of the dice, once the bets are placed on the table.
Field Bets are popular because seven possible outcomes will win (2, 3, 4, 9, 10, 11 or 12), while only four (5, 6, 7 or 8) will lose. This bet usually pays even money but depending on the house rules sometimes a casino will pay 2:1 or 3:1 when a 2 or a 12 is rolled.
Any Seven bets are made when you bet that the next roll will be a 7. The payout is 4:1.
Any Craps bets are made when you bet that the next roll's outcome will be a 2, 3 or 12. The payout is 7:1.
Horn Two bets are a one time roll bet that the shooter will roll a 2. The payout is 30:1.
Horn Twelve bets are a one time roll bet that the shooter will roll a 12. The payout is 30:1
Horn Three bets are a one time roll bet that the shooter will roll a 3. The payout is 15:1.
Horn Eleven bets also known as Yo-Eleven. Here you bet that the dice will come out with a 11 on the shooter's next roll. The payout is 15:1.
The object of the game is to get at least a "pair of 10s or better" from a combination of your three cards and two community cards, while keeping all three regular bets in action. The player does not actually play against the dealer or another player but rather against the odds in order to get the best five card poker hand possible.
Let It Ride Poker uses the standard ranking of Poker hands ranging from a Royal Flush down to a Pair of 10s. You must have at least a Pair of 10s or better to win. The higher your hand is ranked, the more you will win.
Initially you must place three identical bets. Each bet must be at least table minimum. You will have the opportunity to withdraw two of the three bets as the hand progresses. Your hand consists of five cards: three dealt to you and two community cards placed in front of the dealer.
Once you view your first three cards you may not like your chances of getting a winning combination, so you may remove your first bet if this is the case. If you feel that you will get a winning poker hand, or if you already have a pair of 10s or better, you can Let it Ride. After deciding to withdraw or Let It Ride, the first community card is dealt.
Taking all four cards into consideration, you must now decide what to do with your second bet: withdraw or Let It Ride. Your third and final bet cannot be withdrawn therefore; you must Let It Ride. The dealer now deals the fifth and final card. At this point the five cards will decide if you have a winning poker hand or not. Winning bets are paid out according to the payout schedule on the bottom right hand of the table.
You may begin by pressing the Deal button once a bet is placed on the table. You are dealt three cards face up and two community cards face down. Your final hand in combination with the two community cards determines if you have a winning hand.
Press Take Down to withdraw your first or second bet. If after viewing your first three cards you don't like your chances of getting a winning hand, you may Take Down your first bet. Once the first community card is revealed to you may take down if you consider the odds unfavorable. A Take Down can be done on the first and second bet only.
Pressing All In on a play will automatically bet on the first and second bet. This is useful in scenarios in which you are sure of having a wining hand. For example you have a pair of Jacks on your first three cards; you already have a winner so All In is the way to go.
Press Let It Ride to play your first or second bet. If after viewing your first three cards, you have or like your chances of getting a winning hand, you may keep the bet by clicking on Let It Ride. After the first community card is revealed you still consider your odds in favor, you can "Let It Ride" on your second bet as well.
Press Re-Bet to repeat your previous wager (same bet amount) and automatically deal your next hand.
The Clear Button resets the chips placed on the table back to 0.
The exit button leaves the game and returns the player to the lobby. It may not be available at all times; however it will become operational when no play is pending.
Min bet: displays the minimum bet amount required to play a hand. Max bet: displays the maximum bet amount allowed to play on a hand. These limits can be seen in the top right hand of the table.
The fast-play button allows you to play Let it Ride more hands in a shorter period of time by skipping the animation of the cards deal. Skipping the animation will not alter the outcome of the game in any way. You can enable or disable this option at any time during play.
The Chip Selection console allows you to select chip denominations so you can place your bets on the table accordingly.
Displays the amount of money you currently have available in your casino account.
In the case of a winning hand, this displays the amount you were paid on your last hand.
The payouts chart shows the different winning combinations. It is located at the bottom right hand side of the screen. Winning hands pay the following prizes:
| Payouts Chart | |
| Poker Hand | Payout |
| Royal Flush | 1000:1 |
| Straight Flush | 200:1 |
| Four of a Kind | 50:1 |
| Full House | 11:1 |
| Flush | 8:1 |
| Straight | 5:1 |
| Three of a Kind | 3:1 |
| Two Pairs | 2:1 |
| Tens or Better | 1:1 |
Pai Gow originated in the 1800's during the construction of the railroad when the Chinese domino game Gai Gow was combined with American poker. It is a more slow paced game but still offers excitement to the player.
The object of the game is to have a higher ranked five-card and two-card Poker hand than the house.
Pai Gow Poker is played using a single deck of standard playing cards including a Joker. You will be dealt 7 cards. These cards must be split into two Poker hands: a two-card front hand and a five-card back hand. You can split your hand however you like but you must follow one simple rule: your back hand must be ranked higher than your front hand. To win, your hands must rank higher than the house's front and back. If one of your hands wins and one loses, the hand is a push.
After placing your bet, click the Deal Button to deal the hand. You will be dealt seven cards. Split your hand by dragging and dropping the cards on the card the front and back hand holders on the right of the table. If you change your mind, you can drag back any card again. Once your hand is set, click the Done button. The dealer will reveal the house hands. Your hands will be compared to the house hands. Remember, you must win both your front and back hand to get paid.
Hand Rankings are different winning combinations in Pai Gow Poker. As most poker based games, Pai Gow uses the common poker hands with some variations. Listed bellow are the different hands in Pai Gow starting from highest paid to lowest rank.
Roulette is the perfect example of a game of chance with one objective: Guessing which number will be the next to come up. The Roulette Table consists of a spinning wheel with numbered slots, a small white ball and a betting layout that allows bets to be placed on one or more numbers at a time. There are also side bets in the table. The wheel is spun in one direction and the ball is propelled around the outer edge of the wheel in the opposite direction. Eventually, the ball will decrease in speed and fall toward the spinning wheel where it will bounce around for a while until it lands in one of the numbered slots. If your bet or bets are a "hit", the casino pays a variety of odds based on the number of numbers covered by your bet.
To play roulette, you place your bet or bets on numbers, rows, or corners of the inside of the table layout or on the outside (see inside outside bets), and click spin. You may select your chip denomination by clicking on the chip/amount of your choice.
The function of this button is to repeat the exact same layout of bet(s) as in the previous turn.
This will clear any bets on the table should the player feel like removing the bets and placing new ones
Inside are bets that are placed on the numbers fields on the lines between numbers. A single inside bet can cover from one to six numbers.
Outside Bets are complimentary bets that are placed on the table. These aren't bets on specific numbers but rather side bets. Here you can bet if the ball will land on a color, odd or even, first twelve numbers and so on.
Roulette is a game of chance. The outcome of a spin is not determined by prior spins. Each spin is an independent event of chance. For example, after seven successive blacks, the chance of getting a red on the next spin is still as likely as getting a black. You should not base you strategy on the false assumption that a particular outcome is 'due' to happen. Some people believe you can always break even at roulette by always betting even money, then doubling down after every loss and return to the lowest bet after a win. This is called the Martingale system. However, in practice this is not possible because every roulette table has a maximum imposed on the bet size.
After a couple of sequential losses it is no longer possible to double down, and you will lose. In fact never believe anyone who claims having invented a winning roulette system. As with all games of chance, whether you win or lose doesn't depend on the system you're using, but on luck and common sense. The outcome of a spin is not determined by prior spins. Good Luck!
The objective of Fruity Fortune is to match the symbols of each one of the five reels to a winning combination. This is a five reel multi-pay line slot game which has 9 pay lines. Payouts depend on what symbols will match on a line.
To begin playing you need to select the coin value on the machine. Then select the amount of lines from one to nine you wish to play and press spin. The outcome of the reels will determine the payout.
You need to select the coin value by clicking on the + sign to increase the bet or on the - sign to decrease it. You also need to select at least one line in order to be able to spin the reel. Each line will increment the amount of the bet's total. The lines can be selected by clicking on the numbers on the left or right side of the reels.
This button will select one line each time it is pressed, once you have the lines you wish to bet you may press the Spin button
This button will select all the lines and automatically spin the reels.
This field indicates the total amount of money at risk during a spin.
Each time a spin is made, the five reels come to rest randomly with a selection of symbols showing in the game window. Certain combinations of symbols results in payoffs. Consult the payout chart for reference to the amounts paid.
The payouts table shows the different winning combinations. You may access it anytime during your game by clicking on the Payout Table button on the bottom left side of the slot machine's console.
Each time the scatter symbol comes up three times or more you will get free spins. It is important to point out that if you win free spins in specific coin / line denomination, you will play your free spins in that same layout. This is why you might notice that the coin values and lines selected change when you play free spins that have accumulated.
The Win box displays the amount of money you've won if you hit a winning combination.
The Credits box displays the amount of money you currently have available in your casino account. (The amount shown actively changes as you play
The cashier button takes you to the cashier, where you can transfer chips to and from the casino. It will not be enabled at all times; however-it will be operational when no game is being played.
The exit button leaves the game and returns to the lobby. It will not be enabled at all times, however-it will be operational when no game is being played.
The objective of Pirate's Revenge is to match the symbols of each one of the five reels to a winning combination. This is a five reel multi-pay line slot game which has 9 pay lines. Payouts depend on what symbols will match on a line.
To begin playing you need to select the coin value on the machine. Then select the amount of lines from one to nine you wish to play and press spin. The outcome of the reels will determine the payout.
You need to select the coin value by clicking on the + sign to increase the bet or on the - sign to decrease it. You also need to select at least one line in order to be able to spin the reel. Each line will increment the amount of the bet's total. The lines can be selected by clicking on the numbers on the left or right side of the reels.
This button will select one line each time it is pressed, once you have the lines you wish to bet you may press the Spin button.
This button will select all the lines and automatically spin the reels.
This field indicates the total amount of money at risk during a spin.
Pirate's Revenge is a five reel slot machine. Each time a spin is made, the three reels come to rest randomly with a selection of symbols showing in the game window. Certain combinations of symbols results in payoffs. Consult the payout chart for reference to the amounts paid.
The payouts table shows the different winning combinations. You may access it anytime during your game by clicking on the Payout Table button on the bottom left side of the slot machine's console.
If you match three bonus round symbols on the same line you get a chance at the bonus round. This is the only symbol that does not need to start at the leftmost side, as long as there are three on the same line.
Every ship has a different hidden prize, you win the prize for the ship you decide to shoot at.
The Win box displays the amount of money you've won if you hit a winning combination.
The Credits box displays the amount of money you currently have available in your casino account. (The amount shown actively changes as you play.
TThe cashier button takes you to the cashier, where you can transfer chips to and from the casino. It will not be enabled at all times; however-it will be operational when no game is being played.
The exit button leaves the game and returns to the lobby. It will not be enabled at all times, however-it will be operational when no game is being played.
The Cash Out button credits back your current bet, and resets it to 0.
The objective of Wild Seven's is to match the symbols of each one of the three reels to a winning combination. Payouts depend on what symbols will match on a line.
To begin playing Slots, you need to select the coin value on the machine, and press spin. The outcome of the 3 spinning reels will determine the payout.
This button allows you to either increase or decrease the amount of coins you wish to bet. You may click on the + sign to increase the bet or on the - sign to decrease it.
Wild Seven's is a three reel slot machine with 9 positions per reel marked with symbols. Each time a spin is made, the three reels come to rest randomly with a selection of symbols showing in the game window. Certain combinations of symbols results in payoffs. Consult the payout chart for reference to the amounts paid.
The payouts table shows the different winning combinations for each Slot machine.
The Win box displays the amount of money you've won if you hit a winning combination.
The Credits box displays the amount of money you currently have available in your casino account. (The amount shown actively changes as you play.
The cashier button takes you to the cashier, where you can transfer chips to and from the casino. It will not be enabled at all times; however-it will be operational when no game is being played.
The exit button leaves the game and returns to the lobby. It will not be enabled at all times, however-it will be operational when no game is being played.
The Bet One button places a single coin bet on the machine.
The Bet Max button places the maximum bet allowed on the machine; and spins the reels automatically.
The Cash Out button credits back your current bet, and resets it to 0.
Touchdown Fever is single pay line slot game. The objective of this game, as any other slot machine, is to match symbols in a line to a winning combination. There is not real strategy in slots; rather this game is based on pure chance. Payouts differ depending on what symbols match a winning combination on a line.
To play Slots, you must place credits into the machine, select the amount of coins to bet and press spin. The outcome of the 3 spinning reels determines the payout..
The slot machine console contains the controls that you as the player will use in order to enjoy the experience and at the same time try your luck in order to win some credits. The description of each feature is described below.
Allows you to increase or decrease your bet by clicking on the + or - sign. By default each coin is worth $0.25.
This is a three reel slot machine with 9 positions per reel marked with symbols. Each time a spin is done; the three reels will spin and come to rest randomly with a selection of symbols shown in the game window. As indicated in the payouts chart some symbol combinations in the game window result in as winners.
The payouts table shows the different winning combinations that the Jurassic Fire Slot machine offers to the player. This table indicates payouts for one, two and three coin bets.
The Win box displays the total amount of money you win when you hit a winning combination. This includes your initial bet.
The Credits box displays the amount of money you currently have available in your casino account. (The amount showed actively changes as you play.)
The exit button leaves the game and returns to the lobby. It will not be enabled at all times, however it is be operational once the spin is completed.
The Bet One button places a single coin bet on the machine. Pressing it a few times will increase the amount of coins "dropped" into the slot machine.
The Bet Max button places the maximum bet allowed on the machine and spins the reels automatically.
The Cash Out button clears the bet amount and credits it back to your balance.
Jurassic Fire is single pay line slot game. The objective of this game, as in any other slot machine, is to match symbols in a line to a winning combination. There is not real strategy in slots; rather this game is based on pure chance. Payouts differ depending on what symbols match a winning combination on a line.
To play Slots, you must place credits into the machine, select the amount of coins to bet and press spin. The outcome of the 3 spinning reels determines the payout.
The slot machine console contains the controls that you as the player will use in order to enjoy the experience and at the same time try your luck in order to win some credits. The description of each feature is described below.
Allows you to increase or decrease your bet by clicking on the + or - sign. By default each coin is worth $0.25.
This is a three reel slot machine with 9 positions per reel marked with symbols. Each time a spin is done; the three reels will spin and come to rest randomly with a selection of symbols shown in the game window. As indicated in the payouts chart some symbol combinations in the game window result in as winners.
The payouts table shows the different winning combinations that the Jurassic Fire Slot machine offers to the player. This table indicates payouts for one, two and three coin bets.
The Win box displays the total amount of money you win when you hit a winning combination. This includes your initial bet.
The Credits box displays the amount of money you currently have available in your casino account. (The amount showed actively changes as you play.)
The exit button leaves the game and returns to the lobby. It will not be enabled at all times, however it is operational once the spin is completed.
The Bet One button places a single coin bet on the machine. Pressing it a few times will increase the amount of coins "dropped" into the slot machine.
The Bet Max button places the maximum bet allowed on the machine and spins the reels automatically.
The Cash Out button clears the bet amount and credits it back to your balance.
This button will allow you to see the outcome of the last 30 spins of the reels.
The objective of Stud Poker, like that of most poker games, is to get the highest hand. There are several twists to this variety, however, that provide for a different an interesting challenge.
To begin the game, the player must place an ANTE on the table. Once the ante (which works as a straight 1:1 bet) has been placed, the cards are dealt: all of the player's cards are showing, and all of the dealer's cards are facing down, except for one. There are no card replacements for either of the parties.
Once the cards have been dealt, the player must decide if to RAISE the bet or to FOLD it. When the player decides to RAISE, the bet is raised automatically. The value of the RAISE bet is fixed as twice the ante and no modifications are allowed. The dealer must have an ace and a king or higher in order to be able to open or qualify. In other words, the lowest qualifying hand would be Ace, King, 4, 3, 2 and the highest non-qualifying hand would be Ace, Queen, Jack, 10, 9. If the dealer is unable to open his or her hand then the player will win even money on his ante wager and the raise will push.
The dealer then turns his cards up to compare both hands. If the dealer wins, he keeps both bet and ante. If the player has a better hand, he/she wins the ante straight plus the bet multiplied, in accordance to his/her hand. Refer to the payout table for complete details.
When placing the Ante, the player is allowed to Drop a Credit. This side bet can be done by placing one credit in the slot above the betting circle. The winning customer gains an advantage on payouts and an additional bonus for all hands ranking as a flush or higher.
When the player surrenders or Folds back, the dealer keeps the ante and reveals his cards.
TA 3-Card Poker game consists of two hands that are made with three cards, one that is the player's and the other the dealer's hand. 3 Card Poker has two ways to bet and win:
To begin play, place a wager on the ANTE, the PAIR PLUS, or both, depending on your betting strategy. The dealer and player are dealt three cards. Dealer must have a Queen or higher to qualify. If dealer qualifies, the highest hand wins the ANTE + PLAY bet. If player has a pair or higher, the PAIR PLUS wins regardless of the dealer's hand.
To PLAY your hand, a wager equal to the ANTE is required. You are wagering that your hand beats the dealer's or that the dealer will not qualify. If your hand is higher than the dealer's qualifying hand, you win both ANTE and PLAY bets, otherwise you lose both. If the dealer does not qualify, you win the ANTE bet and the PLAY pushes. If you fold, all wagers including PAIR PLUS are forfeited.
If you bet on PAIR PLUS, you are wagering that you'll receive at least a pair or something higher in your hand. Any hand that is a pair or higher pays according to the Payouts Chart regardless of what the dealer's hand has. If only Pair Plus is played then the dealer hand is not played as there is no RAISE or FOLD. There is no skill requirement to this bet as it only consists on the outcome of the three cards.
Anything less than a pair does not win. If you ANTE and do not PLAY, this wager is forfeited.
If you hit PLAY with a straight or higher (straight, 3 of a kind, or straight flush), the ANTE receives a bonus in accordance to the Payouts Chart, no matter of the outcome of the dealer's hand. If you place your mouse over the Payouts Chart you will get complete details on the payout scenarios for this game.
The payouts table shows the different winning combinations that the Jurassic Fire Slot machine offers to the player. This table indicates payouts for one, two and three coin bets.
Press Deal once a bet is placed and you are ready to begin the game. You are dealt three cards face up. To win, you must out-rank the dealer's hand.
Press Play if you think your hand is high enough to beat the dealer's hand or if you have a Pair Plus; which will automatically place a wager equal to your ANTE wager, play your hand against the dealer's, and (or) play your Pair Plus bet.
If after viewing your three cards, you don't like your chances of "out ranking" the dealer or don't have a Pair Plus, you can "Fold" your cards and not risk losing a PLAY wager.
Press Re-Bet to repeat your previous wager (same bet amount) and automatically deal your next hand.
The Clear Button resets the coins being wagered to 0.
The payouts chart shows the different winning combinations. Placing your mouse over the button on the bottom right will reveal the chart.
The exit button closes the game. It will not be enabled at all times, however-it will be operational when no hand is being played.
Min bet: displays the minimum bet amount required to play a hand. Max bet: displays the maximum bet amount allowed to play a hand. These bet limits are indicated on the top right hand side of the table.
The fast-play button allows you to play 3 Card Poker in a much faster way, all that is skipped with this feature turned on is the animation of the cards being dealt. Skipping the animation will not alter the outcome of the game. You can enable or disable this option at any time.
The "Chips Selector" allows you to select the chip denomination you wish to play on the table.
Displays the amount of money you currently have available in your casino account.
Paid displays the amount you were paid on your last hand assuming your hand had a winning combination.
Hand rankings are different winning combinations in 3 Card Poker. The ranking of the hands in 3 Card Poker differs from traditional poker hands. In 3 Card Poker, a STRAIGHT beats a FLUSH. Cards are ranked from highest to lowest in the following order:
The objective of the game is to get a winning combination of poker hands, the higher the rank of the final hand, the better the payout to the player. Video Poker is a game of draw poker, in which the player is dealt 5 cards face up. The player decides which cards to hold and which cards to discard for the second and final draw.
The strategy and preference for the different variations of this game is really up to the player since each game has its own set of rules and advantages both to the player and the house. Each game is explained in detail in this section.
Once you have credits in the machine you may wager. You can change the coin value and amount of coins you'll bet per turn. The bet must be placed before you Draw cards, and can't be changed during play. Once you are ready you may press Draw for the initial five cards to come up.
Press the Draw/Deal after a bet is placed to begin the game; or press Draw/Deal to obtain new cards for those cards not held. Your final hand determines whether you win or lose the game.
Once with the cards dealt you as the player decide if you wish to keep any of the cards in your hand. To hold cards push the Hold button under the card(s) you wish to keep or click on the card itself. If you change your mind and no longer wish to keep a selected card push the "Hold" button a second time to cancel. The word "Hold" appears on the cards you've selected.
Press the Bet One button to play 1 coin on the hand; you may press it multiple times until you get the desired amount of coins. Video poker will allow you to bet from one to five coins per turn.
Press the Bet Max button to bet 5 coins on the hand.
This is the coin denomination you wish to play with. The selected coin value being played can be changed anytime between hands or when a play has been concluded.
The exit button closes the game window and returns the player to the lobby. It will not be enabled during a game; however-it will be operational when there is no pending action from the player.
The fast-play button allows you to play video poker faster, by skipping the animation part of the game experience. Fast Play will in no way alter the outcome of the game. You can enable or disable this option at any time.
This is a report that will display detailed plays made by the player in case any doubt or reference should be made.
The winning combinations and payout schedules are listed on the payout table attached to the machine on the game screen. (Payout Table shown) The winning combinations are based on poker hands, with some variations depending which video poker machine is used:
| Payouts Chart | |||||
| Coins | 1 | 2 | 3 | 4 | 5 |
| Royal Flush | 250 | 500 | 750 | 1000 | 4000 |
| 4 Aces or 4 Eights | 80 | 160 | 240 | 230 | 400 |
| Straight Flush | 50 | 100 | 150 | 200 | 250 |
| Four Sevens | 50 | 100 | 150 | 200 | 250 |
| Four of a Kind | 25 | 50 | 75 | 100 | 125 |
| Full House | 80 | 16 | 24 | 32 | 40 |
| Flush | 5 | 10 | 15 | 20 | 25 |
| Straight | 4 | 8 | 12 | 16 | 20 |
| Three of a Kind | 3 | 6 | 9 | 12 | 15 |
| Two Pairs | 2 | 4 | 6 | 8 | 10 |
| Jacks or Better | 1 | 2 | 3 | 4 | 5 |
| Payouts Chart | |||||
| Coins | 1 | 2 | 3 | 4 | 5 |
| Natural Royal | 250 | 500 | 750 | 1000 | 4000 |
| Four Deuces | 200 | 400 | 600 | 800 | 1000 |
| Deuces Royal | 25 | 20 | 75 | 100 | 125 |
| Five of a Kind | 16 | 32 | 48 | 64 | 80 |
| Straight Flush | 13 | 26 | 39 | 52 | 65 |
| Four of a Kind | 4 | 8 | 12 | 16 | 20 |
| Full House | 3 | 6 | 9 | 12 | 15 |
| Flush | 2 | 4 | 6 | 8 | 10 |
| Straight | 2 | 4 | 6 | 8 | 10 |
| Three of a Kind | 1 | 2 | 3 | 4 | 5 |
| Payouts Chart | |||||
| Coins | 1 | 2 | 3 | 4 | 5 |
| Royal Flush | 250 | 500 | 750 | 1000 | 4000 |
| Straight Flush | 50 | 100 | 150 | 200 | 250 |
| Four of a Kind | 25 | 50 | 75 | 100 | 125 |
| Full House | 9 | 18 | 27 | 36 | 45 |
| Flush | 6 | 12 | 18 | 24 | 30 |
| Straight | 4 | 8 | 12 | 16 | 20 |
| Three of a Kind | 3 | 6 | 9 | 12 | 15 |
| Two Pairs | 2 | 4 | 6 | 8 | 10 |
| Jacks or Better | 1 | 2 | 3 | 4 | 5 |
| Payouts Chart | |||||
| Coins | 1 | 2 | 3 | 4 | 5 |
| Natural Royal | 250 | 500 | 750 | 1000 | 4000 |
| Five of a Kind | 200 | 400 | 600 | 800 | 1000 |
| Jokers Royal | 100 | 200 | 300 | 400 | 500 |
| Straight Flush | 50 | 100 | 150 | 200 | 250 |
| Four of a Kind | 20 | 40 | 60 | 80 | 100 |
| Full House | 6 | 12 | 14 | 16 | 20 |
| Flush | 4 | 8 | 12 | 16 | 20 |
| Straight | 3 | 6 | 9 | 12 | 15 |
| Three of a Kind | 2 | 4 | 6 | 8 | 10 |
| Two Pairs | 1 | 2 | 3 | 4 | 5 |
| Kings or Better | 1 | 2 | 3 | 4 | 5 |